Yesterday morning, Microsoft
After a damaging antitrust case in the 1990s, Microsoft has mostly escaped the more recent antitrust criticism directed at tech companies like Apple, Meta, and Amazon. But the company has been steadily building its power in the games world for the past few years. In 2021, it closed
That new market power could raise eyebrows at the US Justice Department and Federal Trade Commission, which will have to approve the merger. While neither agency has commented on the recent announcement, they’ve committed to more carefully examining tech industry consolidation —
Microsoft acquiring Activision Blizzard fits the form of a vertical merger: where two companies that offer complementary services combine forces, like a
The new generation of antitrust activists has recently taken particular aim at vertical mergers. In September of last year, the FTC
A video game industry merger might not seem as immediately dangerous as something like a sprawling Amazon retail monopoly or a locked-up mobile app store. But Microsoft’s growing power in games could reduce its incentive to work fairly with third-party developers who rely on products like the Xbox and Game Pass to reach players. It could also
“It’s all about the Game Pass subscription model,” explains Matt Stoller of the American Economic Liberties Project. “Everyone who doesn’t own massive distribution is going to have an increasingly difficult time producing games and getting them distributed.”
Stoller believes there’s a precedent for blocking Microsoft’s merger as anti-competitive. He cites United States v. Paramount Pictures,
Stoller sees Paramount-like consolidation today in games. “What you’re finding here is that it was an open market for gaming content, but it’s increasingly being closed off into walled gardens,” he says — although he acknowledges that companies like Nintendo have long maintained closed ecosystems. The recent rise of game streaming, a system where companies can exercise even more control over how content is distributed and played, could further consolidate the industry.
“Game streaming giants will make it much harder for independent game producers to get into the market,” warns Stoller. And Microsoft is one of the biggest players in that space thanks to its
This doesn’t necessarily mean that regulators — or lawmakers who have expressed a broad interest in tightening the rules for mergers — will be hostile to Microsoft’s merger. The company’s acquisition of ZeniMax didn’t meet substantial resistance in either Europe or the US — although the latter was then still operating under Trump’s administration, which put less weight on antitrust. Rep. Ken Buck (R-CO), a
Buck’s comment hits on one of the key splits in recent antitrust debates: whether anti-monopoly efforts should focus narrowly on the direct effects on consumers or the market as a whole. As Khan has noted, combining two complementary services doesn’t necessarily grant benefits to end users. But even if it does, it could have ripple effects that change the way games are made and played, putting more pressure on developers to play by Microsoft’s rules. And in an era of renewed suspicion of monopolies, that might raise more red flags than usual.